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The Machine

DESCRIPTION
An excellent way to encourage your group to think outside the box and to challenge assumptions. There is a machine set up on the floor/ground with 25 buttons that must be pressed in a specific order. A client has made an unreasonable request that the teams sucessfully operate the machine in 20 seconds or less. Teams challenge their assumptions and interpretations of the rules and may find out that they can satisfy their customer despite the impossible request.


BUSINESS SKILLS EXERCISED
Teamwork
Communication
Creativity
Customer service

VARIATIONS
There is just one version of this activity.

TIME REQUIRED
30 minutes - 1 hour

 

 

 
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